Gamestar Mechanic Teacher Blog

All posts from 2011

Gamestar Dissertations

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Posted Dec. 20, 2011

CategoryGames Research

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These days, more and more research is being conducted on games and game design for learning.  In fact, two PHD dissertations have been written on Gamestar Mechanic.  You can find them on our site here.

Robert Torres

The first is written by Robert Torres at NYU in 2009.  Torres studied how participating in a “learning ecology generated and mediated by Gamestar Mechanic” improves the player’s ability to foster systems-thinking.  Torres breaks systems thinking down into subskills, talks about why systems thinking is important, and connects it explicitly to game design.  It’s pretty cool stuff.

Alex Games

The next dissertation is written by Alex Games (his real last name, but pronounced gam-ez) at the University of Wisconsin-Madison in 2009.  Games writes about how Gamestar Mechanic helps children learn language and literacy skills important for the 21st century.  He also researches how children communicate using the “language of game” to help designers create more effective game-based learning environments.   The connection between literacy and game design is a fascinating one.  Be sure to check out the paper!

I’m especially interested in academic studies on games and learning.  As a classroom teacher myself, it’s always a good feeling to know that a tool that I’m using is backed by research.

A Gaming Family

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Posted Dec. 15, 2011

CategoryGaming Community

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It’s always great to hear stories about families playing games (and playing Gamestar) together.  Our friends over at Science Buddies keep a blog where parents sometimes post on their adventures in science with their kids.  This week, a mom postedabout her sons and their growing interest in game design.  The family is tackling the STEM challenge together, exploring tools like ScratchGameMaker, and Gamestar Mechanic!

Here’s an excerpt about the kids’ experience with Gamestar:

I logged both of my kids in at Gamestar Mechanic one evening, just to see how they would respond to the interface—and to see if it really was as cool as it seemed like it might be. They sat side by side at different computers, each going through the story, and the excitement and enthusiasm was palpable. They loved it! As I moved around doing other things, I was hearing talk about “platform” games and “top down” games and “oh, I’m going to change the gravity this time!”

The whole post is very well-written and links to a number of resources.  Check it out here.

Global Kids is “Funjacational”

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Posted Dec. 01, 2011

CategoryGaming Community

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We are happy to be linking up with Global Kids’ Online Leadership Program (OLP) this year.  Global Kids is an awesome organization here in NYC that uses digital media to promote global awareness and youth civic engagement.  From their website: “OLP integrates a youth development approach and international and public policy issues into youth media programs that build digital literacy, foster substantive online dialogues, develop resources for educators, and promote civic participation.”  Basically, they are pretty fantastic.

So this school year, OLP is running it’s fifth season of high school internship program called Playing 4 Keeps (P4K).  This time, among other activities, the P4K kids will design social impact games using Gamestar Mechanic and also learn a bunch about what happens behind the scenes of making games.

P4K keeps a blog detailing what they are working on each week with Gamestar Mechanic and other game design activities.  Their most recent post includes reflection from the high schoolers themselves.  Some of my favorite quotes from the kids include:

“Playing for Keeps has revolutionized the way I think about gaming as a whole… No longer will a game just be a game, but a transformed piece, an artistic creation, always with a purpose and always with a meaning.”

“Joining this program, I saw how games might have been built/made with various values in mind, and how it is not exactly due to a designer, but the perspective of a player that is what shapes it.”

“It’s fun and educational. IT’S FUNJACATIONAL!!!!!!!!!!!!!”

=)

Check out more of their posts here.

Design Challenges to Focus Student Effort

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Posted Nov. 23, 2011

CategoryChallenges and Contests

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Ever since we tested the earliest versions of Gamestar Mechanic, we’ve noticed that young designers create better games when they’ve got something to focus on.  Turn a student loose in the Gamestar Workshop with a full set of sprites and they’re likely to experiment and explore, but they’re also likely to hit a block where they aren’t sure what to do next.  As writing teachers have known forever, it is good to give students a prompt.

Right now, there are several national game design challenges open for entry, and they can be a great way to focus your students’ efforts – and there are some great prizes available for you as well as the student.  The National STEM Video Game Challenge opened on November 16, 2011 and runs through March 12, 2012 .  Although the STEM Challenge sounds like you have to make learning games, the theory behind the challenge is that making any game demands STEM-related skills.  Your students should make a fun game, first and foremost.  The Challenge Youth Prize is open to students in grades 5 – 12, but there is an adult prize too if you want to try your hand!  For more information, check out http://www.stemchallenge.org.

The Scholastic Art & Writing Awards have been around for 88 years, giving talented young artists and writers recognition for their work and giving them an annual event on which to focus their work.  This will be the third year that the Awards have recognized Game Design as a category for art submissions, and it’s been great seeing games get some respect as an expressive medium.  The Awards are a big deal — the winners get to walk across the stage at Carnegie Hall to accept their awards, and many past honorees still prize their award pins.  The Art and Writing Awards deadlines vary by category and region, but video game submissions must be submitted or postmarked by January 9th.  See http://www.artandwriting.org/Awards for more specifics.

Both the Challenge and the Awards accept entries made in Gamestar Mechanic as well as other tools.  In fact, students can even submit game designs on paper, as long as they’re clear about how their designs would play and what the game would be like.  Whether they’re working on paper, in Gamestar, or coding in Actionscript by hand, we think design challenges are a great goal for students to work toward.

“Are You Game?” Recap

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Posted Nov. 17, 2011

CategoryEvents

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On Saturday, Gamestar Mechanic and BrainPOP partnered to have an awesome event in BrainPOP’s very own beautiful office. This event was a kick off for the National STEM Video Game Challenge which opened yesterday. I cannot stop thinking about how inspiring and energetic this event was!

A wide variety of teachers showed up to learn about how to use game design in their classrooms.  These teachers were public, private, charter, and homeschooling.  They were at elementary, middle, and high school levels.  They worked with mainstream students, ESL students, and special needs students.  Some were gamers, but mostly they were new to gaming and game design, and couldn’t wait to get started with it!

We kicked off the day with a fantastic keynote by Michael Angst, CEO and founder of E-line Media.  Following the keynote were a series of workshops where teachers made physical games, digital games, played games, reviewed games, and learned about games and STEM learning.   To see pictures of the event, go here. (That link also includes handouts to help teachers prepare their students for the STEM video game challenge).

I left the event with a deep understanding that teachers from all walks of life (gamer or not) value the importance of connecting with and teaching students on an innovative and digital level.  Thank you to all teachers who came, to BrainPOP for being fantastic partners, and to the Gamestar team for making such an inspiring platform!

We’ll definitely be doing an event like this again.  See you there next time!

STEM Challenge Opens Today

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Posted Nov. 16, 2011

CategoryChallenges and Contests

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The National STEM Video Game Challenge opens TODAY!!! This challenge is inspired by President Obama’s Educate to Innovate Campaign, with a goal to motivate kids to take an interest in STEM learning by doing something they’re already passionate about – playing and making video games.

This year’s competition opens today, Nov 16, 2011, and closes March 12, 2012.  It features four challenge entry categories: middle school, high school, collegiate, and EDUCATORS.  That means that all you teachers have the opportunity not only to help your students design games for the challenge, but to enter your own designs as well! Make sure to check out the STEM challenge site for information on each challenge category, the game design platforms available, and prizes.

Want some inspiration? Watch the video of last year’s middle school winners:

I helped in the judging of the last year’s middle school level entries, and I was blown away by the creativity and skill shown in many of the hundreds of entries submitted.  This year, I’m sure, the competition will be even bigger and the games even more inspiring.  Can’t wait!

Kid Designers Outside of Gamestar

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Posted Nov. 08, 2011

CategoryGames by Kids

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My previous post highlighted two super awesome games made by kids in Gamestar Mechanic.  It’s fairly simple to design games in Gamestar; there is no programming required, and you are prepared by play and fix missions in the Quest to make games that are balanced and fun.  That being said, not every type of game can be created in Gamestar and after creating a good number of games, some kids may be inspired to program their own.  Making a game from scratch is a process.  It involves solid game design, art creation, programming and a lot of planning.  Here are a few impressive examples of games made by kids from scratch.

Blatch

Blatch is a matching game for the iPad ($0.99) created by GRL5, a 15-year-old.  This game is simple and deceivingly challenging.  The goal is to clear all blocks from the screen by matching blocks of the same color from the bottom row of two columns.  When a pair is matched, they will disappear from the screen, and the blocks above them will fall down into the bottom row.  There are multiple possibilities for matching the blocks, but only one matching order will clear all blocks from the screen.  You can learn more about Blatch and the designer here.

I played this game on easy mode and still barely managed to pass one level.  Usually, that would be a turn off for me, but the mechanics of this game are simple and fun, so I really wanted to keep trying.  This game is also beautiful aesthetically — there are no scoreboards, timers, or other meta data to distract you from the brightly colored blocks.  GRL5 did a great job!

Bubble BallBubble Ball

Bubble Ball is a physics puzzle game where you design a course to get the ball to the goal.  Robert Nay, a 14-year-old* from Utah created this game for the iPhone which, as of today, has gotten over 9.1 million downloads.  Wow!  Robert coded this game with Corona SDK, an environment that lets developers create games for Android and iOS platforms.  Robert designed the game’s levels with his mom, Kari.  More info here.

This game is so basic that there is no sound and graphics are truly bare bones, but the gameplay is fantastic. Levels start out easy and slowly increase in difficulty, and I feel like a total genius every time I beat one!  Check out Robert’s studio Nay Games.

Sissy's Magical Ponycorn AdventureSissy’s Magical Ponycorn Adventure

This heartwarming game was created by Cassie (5-years-old!) and her dad.  Sissy’s Magical Ponycorn Adventure is a short point-and-click adventure game playable for free online.  Cassie’s dad did the programming while Cassie designed the game, voiced the characters, and created all the art.  When the game was published online, it created a huge amount of buzz on game blogs and Twitter and was a finalist at this year’s IndieCade. Find out about the process of making Ponycorn here and read even more here.

The game is short, sweet, and HILARIOUS.  Just goes to show that brilliant games can come from kids who are too small to even write a line of code.  I also learned that lemons are evil =)

Know of other games designed by kids? Let me know!

Games by Kids – Katya’s Favs

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Posted Nov. 01, 2011

CategoryGames by Kids

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There are thousands of kids publishing games in Game Alley on about almost as many topics.  Kids make games that tell stories about their lives, that simulate a system they are learning about in school, that features interesting puzzles, or that are simply full of as many sprites as possible.  While a lot of games in Game Alley are fantastic, these are two of my favorite:

Dinosaur Sustanability” by rhys

Dinosaur Sustainability

Dinosaur Sustainability

This game by rhys was a winner for the 2010 STEM Video Game Challenge, and rightfully so.  This is a resource management game where each level is a little trickier than the last.  You are a dinosaur trying to survive.  At first you have all the food you could dream of and no competition, but as the levels progress, you have other dinos competing for your rations and some who are even trying to eat you.

I love this game for two main reasons.  One, it’s an awesome portrayal of predator-prey relationships and resource management.  If you eat everything too quickly, you’ll have nothing left.  But if you eat too slowly, someone else might get to the goods before you do.  The key to winning this game is balancing resources, which is a lovely game mechanic.

This game also stands out because of its built-in scaffolding.  Level 1 teaches you the basics of survival, and the subsequent levels introduce new challenges.  Each level builds off of the last.  This is exactly how good games teach players.  Well done, rhys!

Missing!” by mustelidae

Missing!

Missing!

I like this game for very different reasons.  It does not have much gameplay (you collect a point here or there), but boy does it have story, and a unique way of telling it!  You are a tiny hero, solving the mystery of Mrs. Pickleton who did not show up to accept her “pie of the century” award.  By talking to the townspeople, you unlock the mystery of where Mrs. Pickleton could be and why she didn’t come to claim her award.  But here’s the amazing part, you talk to other sprites by using a combination of message blocks and teleporters to create a dialog tree.  Awesome!

This game features mechanics found often in RPGs (role-playing games) like collecting clues and conversing with NPCs (non-player characters).  Yet, mustelidae developed a unique way to use a component we intended for location changes (teleporters) to instead transport the player into a conversation.  Kudos, mustelidae!

At the top of Game Alley you’ll find our featured games section which we update weekly.  Some of the most innovative games by kids can be found here.  Happy playing! And let me know what some of your favorites are!

Are You Game? Game Design Workshop – November 12th

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Posted Oct. 26, 2011

CategoryEvents

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GAMEUPWe’ve partnered up with BrainPOP to do a kick-off event for the National STEM Video Game Challenge.  I’m pretty psyched about this event, and excited to work with teachers on how to use Gamestar Mechanic to model STEM subjects.  Check out the flyer below and, if you’re in the NYC area, please come through!! (Also, it’s FREE!)

Attention New York City area educators! Are you ‘game’ for a free one day game design workshop with BrainPOP and Gamestar Mechanic? Then read on…

From the National STEM Video Game Challenge to ed tech conferences around the country, you’ve heard the buzz about student-made games. But how do you get started making that a reality in your classroom? On Saturday, November 12, join leading game designers, STEM content experts, and fellow educators for a day of professional development dedicated exclusively to this rapidly growing field of game design. Keynote speaker Michael Angst, Founder and CEO of educational game publisher E-Line Media, kicks things off with a talk that illuminates the key elements of game design. Then, head to hands-on workshops in which you’ll use curricular content from BrainPOP and the easy-to-use game design tool Gamestar Mechanic to develop your very own game. You’ll leave armed with great ideas and ready to tackle that National STEM Video Game Challenge with your students. Breakfast, lunch, and other goodies will be provided.

When: Saturday, November 12 (National Gaming Day!)
9:30am – 4:00pm

Where: BrainPOP HQ

Register Here!

Gamestar Mechanic Teacher Blog!

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Posted Oct. 25, 2011

CategoryUncategorized

Welcome to Gamestar Mechanic’s new Teacher Blog! I’m Katya, Gamestar’s Learning Content Producer.

About this blog

This teacher blog will contain content about Gamestar Mechanic in educational settings: how teachers use it, stories from the field, features of Gamestar, and much more!

A little bit about me

I have a background in teaching ESL, a degree in linguistics, and I’m currently writing my Masters thesis to receive a Masters in Educational Technology Desgin.  I love games, and while I mostly play PC games, mobile, and handheld games, I’m open to trying anything! I’m passionate about learning in innovative and unconventional ways, and also excited to see new intersections of technology and education.

What I do at Gamestar

I produce learning content which means anything from writing lesson plans, to co-teaching in classrooms, to creating videos and webinars to help teachers learn about Gamestar.  My goal with Gamestar Educators Blog and Teachers Website is to share what cool learning content is coming up on our end, but more importantly, ask the educator community for comments and suggestions!  Feel free to comment on any post!  What kind of lesson plans do you want to see? How are you using Gamestar with your students? We want to hear it!