Here is a very quick and sweet story of a boy who loves games and wanted to share them with his blind grandmother. Because there are not many accessible games for blind people, this boy decided to make his own for her. Quarky’s Quest is an example of being driven to design a game because of your audience. Often young game designers think about the cool features they want to put in their game, or the crazy story it will tell, before they think about who their game is made for. A great design exercise is to choose the audience before creating the game. What kinds of games would kids make to be played by babies? By the elderly? By people who cannot see? By non-gamers? By teachers?
If games that don’t use visual cues, like Quarky’s Quest, interest you, check out: