As this summer concludes, so does Gamestar Mechanic’s first ever Online Learning course. We learned A LOT this summer about what it takes to run a course online and were so impressed by the creativity and dedication of our students.
Coming from the perspective of a classroom teacher, it took me a little while to switch gears into the Online Learning mentality. There is some reading between the lines (or the game levels) in figuring out where your students are in their learning pathway that wouldn’t otherwise occur in a face-to-face setting. We asked our students to design a whole bunch of games in a variety of genres (platformer, action, and adventure) and helped them go through the game design process of brainstorming, prototyping, designing, and iterating. We supported our students as much as possible, but it was really up to them to take initiative to move through the course.
I was super impressed by many of the games that came out of this course, not only because the games were great, but because the students who made them were so disciplined and determined to better their game design skills. These are three superb games that came from three outstanding students:
Adventure Challenge Entry
Voyage of the Knight
This fall we have released another iteration of Gamestar Mechanic Online Learning. We used what we learned over the summer to make our new version of the program even more focused on scaffolding students in the game design process and giving them more opportunities for reflection.
For a more in depth look at this Online Learning program from one of our instructors, check out this blog post by Meagan Bromley.