One important part of level design is stepping back to see the whole picture. The new level map tool in Gamestar allows designers to see an full picture of their level design, especially when the level is bigger than one screen.
In the classroom this tool can be super helpful when asking students think about designing space and choice in their games. Often students make maze games that are confusing and don’t seems to have a natural path. When you see your level all in one image, you can see the choice points of a maze in context.
Level maps could also be printed out and marked up by a teacher or peer to show what parts of the level was fun or difficult. I could imagine making a Voicethread feedback using a level map image.
To get levels maps, have your students take the level map challenge under Challenges in their Workshop.