For the past 7 months I’ve been teaching game design classes once a week at Brooklyn International High School. This school has such a positive vibe with enthusiastic students and teachers who are truly flexible and willing to take risks. Dara Ross, a humanities teacher I’ve worked with at BIHS, has done many great projects with her students including working with Gamestar Mechanic. I asked her to tell us a little bit about her experience teaching with Gamestar. Here’s Dara:
I teach 9th and 10th grade Humanities at the Brooklyn International High School. All of my students are recently arrived immigrants who are learning English. They have all been in the country for four years or less. My classroom is very diverse. I teach students from countries such as Yemen, Haiti, Tibet, Uzbekistan, China and Bangladesh. I teach students who don’t speak any English. In my classroom, I have students who love video games and who played fervently in their home countries as well as students who did not play any games in their home countries. I have a few students who had limited access to technology in their home countries and some students who never even used a computer before coming to New York City. Gamestar Mechanic has been an effective tool for teaching all of my learners how to problem-solve and how to think like a real game designer.
In my classroom I use Gamestar Mechanic as an end of unit assessment where students can create a game that shows their mastery of the content that I have taught. If we read Ancient Greece myths or Macbeth, then students can create a game that explores theme, characterization or plot structures. It’s also a great tool for storytelling and literacy. I have been surprised at how effective Gamestar Mechanic is at motivating students to revise and to make multiple iterations of their games. I have been also very happy at how the students so willingly and completely incorporate feedback into their game revisions. Now, when we are writing essays I can help them see how the process of revising a game is similar to the process of writing.
One thing that I find insanely challenging about Gamestar Mechanic is playing all of the wonderful games that my students create. I grew up playing Pitfall on Atari 2600 and later Castlevania on Nintendo NES, so I am used to using a joystick or a gamepad controller to play games. It’s super hard for me to play the games that my students create by pressing keys on the keyboard. The students create some very complex games using transporters, mazes and multiple enemies. I usually run out of health and die within the first few seconds of a student-created game. I have to use the cheat feature for teachers to skip ahead but then I don’t get the full experience of playing the games all the way through. This is when having student groups conducting peer reviews becomes very helpful. I have to rely on the students to play, assess and give feedback to their peers on my behalf which is a win-win situation. The inherent feedback and iteration loop of game design gives my students authentic and meaningful opportunities for using both their oral and written language skills.
There are a few things that I would love to see added into Gamestar Mechanic in the future (besides old-school Atari 2600 joystick integration). If I could, I would love if there were more audio and sound incorporated into Addison’s learning quest. It would also be great if there was the option for more customization in the game design where the students could draw and/or import their own avatars and enemies. I would also love to see a guide that breaks down what the different blocks, avatars and enemies can do.
One recommendation that I have for teachers looking to use Gamestar Mechanic is to be prepared to play and to have lots of fun! I would also caution teachers to not worry too much when the sights and sounds of their classroom begin to look less like a “traditional” classroom and more like the arcade that you used to hang out at after-school when you were a teenager. Just remember that your students are not only having tons of fun, but through designing their own games they are learning a massive amount of skills such as: giving and incorporating meaningful feedback; revising and iteration processes; motor skills; problem solving; and strategic thinking.
Thanks, Dara! We hear your advice and will definitely take it into account!
If you’re a teacher using Gamestar Mechanic in your classroom and want to share your story, please get in touch!