Gamestar Mechanic Teacher Blog

All posts in the “Challenges and Contests” Category

Partner Highlight: The Scholastic Awards

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Posted Mar. 27, 2013

CategoryChallenges and Contests, Gaming Community, Partner Highlight

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Gamestar Mechanic has had the good fortune to work with the prestigious Scholastic Art & Writing Awards since our early days in Beta phase. The Scholastic Awards is a 90 year-old program begun by the founder of Scholastic, Inc. that recognizes talented young artists and writers and provides them with opportunities for recognition, exhibition and awards.  We’re happy to say that every year a few of our Gamestar Mechanic users are winners in this impressive program!

Scott Larner

We caught up with Scott Larner, the Senior Manager of National Programs at the Scholastic Awards – and an avid game player! – and asked him to share his thoughts about game design, creativity and education.

Thanks, Scott for taking time to talk to us and to share your thoughts with our teacher community! We would love to hear more about why the Scholastic Awards launched a category for video game design and how you’ve seen this category grow over the past couple of years. 

Scott:  The Scholastic Art & Writing Awards has always sought to respond and recognize the creativity of middle and high school students – in whatever form it takes. The photography category was introduced in the 1940s; in the early 2000s The Scholastic Awards began to honor students for computer-generated art. Like these earlier categories, Video Game Design was added to respond to an evolution of the way young artists were choosing to express themselves. We couldn’t afford to look away from the rich and eclectic work being done by young people designing games.

The growth of the category has truly been astounding. In 2010, the first year we offered the category, we received a few hundred submissions. This year that number had grown to over 1,300 submissions.  This reflects a growth in the number of schools that offer video game design classes; hard work on the part of The Scholastic Awards staff in promoting the category; and the overwhelming number of young thinkers who were already designing games on their own who just needed an outlet to share their work. We expect the category to continue this explosive growth in the future and we look forward sharing the work of young game designers.  But even more importantly, we look forward to playing their fantastic games!

How do you see video game design relating to other areas of the Scholastic Awards? And do you see themes across categories?

Scott:  Teenagers are at a point in their lives when they are trying to figure out who they are and what they want from life, so naturally a lot of teenage art and writing explores themes of identity.  The Video Game category is no different. In a way, the video game category adds an interesting depth to this exploration of self. Designers build characters for players to inhabit, and place those characters in situations and worlds built from their imaginations. The experience of playing through a game can give the player unparalleled access to the idiosyncrasies of the designer’s inner-world. In the best games, you don’t just absorb the artist’s visions, you participate in them firsthand.

With 90 years of experience behind your program, what do you think are the main benefits of creative competition?

Scott:  The main benefit of The Scholastic Art & Writing Awards has been and will continue to be the validation from an impartial eye, from someone who is not your teacher, a family member, or a friend, from a professional who is evaluating your work on its own merit. Winning a Scholastic Award is an empowering moment. Artists like John Baldessari, Richard Avedon and Tom Otterness have all said that the Scholastic Awards served as a jumping-off point for their careers, as a moment when they came to the realization that they had the talent to pursue their creative passion, not merely as a pastime, but as a calling.

The scholarships, publication and exhibition opportunities, and ceremonies are all important parts of our program, and add a tremendous value to winning a Scholastic Art & Writing Award, but we find that the students who get the most out of The Awards are naturally drawn to writing, drawing, designing video games, and so on. It’s these students who embrace the recognition and really build on it.

We know you’re also a writer, Scott, so from your own perspective, can you talk a bit about how games are a powerful medium for creative writers?

Scott:  Because a person can play a video game at their own pace, it gives the writer an opportunity to explore details and add digressions that may not work in conventional prose. Whether it’s a message scratched into a wall or a dusty tome that the player can open and peruse, video games deliver story details in many new and interesting ways. Modern role-playing games like Mass Effect and the Elder Scrolls series have taken great advantage of this, providing the player with hundreds of pages of material which helps add flavor and fills out the history of their fictional worlds.

Lastly, how can teachers get their students involved in the Scholastic Awards?

Scott:  The most important thing that teachers can do is encourage creative students in their classes to submit to The Scholastic Art & Writing Awards. We accept submissions starting in the middle of September at www.artandwriting.org. Teachers and students can also like us on Facebook to keep up with Scholastic Awards’ news. Email info@artandwriting.org for more information or to request posters and other promotional materials.

Thanks again, Scott! To learn more about the Scholastic Art & Writing Awards, please visit www.artandwriting.org.

Guest Post – Kerri on the STEM Challenge

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Posted Mar. 25, 2013

CategoryChallenges and Contests, Events, Guest Post

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Hey guys!

We’ve been doing a ton of traveling and game design workshops around the country to gear up for the National STEM Video Game Challenge.  Our guest blogger today, Kerri Schlottman, is E-Line Media’s VP of Business and Partnership Development and has been coordinating the efforts on making these workshops a success (and they have been).  Here’s Kerri to tell you more:

E-Line's Biz and Partnership Development Superstar

As you know, E-Line Media is a founding partner and co-presenter of the National STEM Video Game Challenge. This exciting Challenge encourages middle and high school youth to design their own games as a form of 21st century skill development and STEM learning – plus, making games is creative, fun and exciting, so what better way to encourage youth than by tapping into their natural passion for games! This year, the STEM Challenge received funding from the Hive NYC Learning Network and from the Institute of Museum and Library Services to hit the road and teach kids across the country how to design their own games.

We had no small feat – 30 workshops in just two months! We’re still in the swing of things and are working with an incredible group of museum and library educators across the country. Some of our partners for this amazing road trip include: American Museum of Natural History in NYC; Brooklyn Public Library; Orlando Public Library; Parmly Billings Library in Billings, MT (where over 50 kids showed up!); Hawkins County Library in Rogersville, TN; Museum of History & Industry in Seattle, WA; Sahara West Library in Las Vegas; Cranston Public Library in Cranston, RI; Arizona Science Center in Phoenix; Madison Children’s Museum in Madison, WI; and Iridescent Science Studio in the Bronx – to name a few.

Each workshop introduces youth to core game mechanics, how to build balanced game systems, and the iterative design process. Participants have a chance to make non-digital games in small groups and to also get started building games with Gamestar Mechanic. Plus, plenty of play testing and feedback!

All of these fun workshops have been an effort to spread the word about the STEM Challenge and to expose youth to the huge educational benefits of game design. To learn more, visit the STEM Challenge site! Original games can be submitted through April 24.

Healthivores is back!

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Posted Jan. 14, 2013

CategoryChallenges and Contests

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Remember last year’s awesome competition from our friends at Healthivores? They’re back!

If you missed it last year and want to participate, you’re in luck. Here’s a note from the Healthivores team: This year’s Healthivores Video Game Contest has begun and its easier than you think. Check out the included Lesson Plan that will take teachers, even those with zero game design experience, step-by-step through the process of teaching your students to design games. You will have your students completing their video games in less than 4 weeks. This year Healthivores has added Technology, Science and Math focused Lesson Plan options to the already popular Nutrition and Fitness Lesson Plan. Each winning team will receive one laptop for the teacher, one for the school and one for each student on the team (See 2012 Winners here). Deadline for entry is March 31, 2013 (allow 4 weeks for completion of Lesson Plan). Get started now at the Healthivores Video Game Contest homepage!

Games and Storytelling

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Posted Jul. 03, 2012

CategoryChallenges and Contests, Gaming Education

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Right now, in Gamestar Mechanic we are featuring the Scholastic What’s Your Story? Contest. This contests is open through August 1st and serves as part of the Start. Write. Now. Alliance for Young Writers and Artists initiative. This all leads up to the Scholastic Art and Writing Awards that open in September.

These days, the idea that games can tell effective stories is not exactly new. Now many teachers are using games with their students to deconstruct stories or game design to understand narrative development. But the art of telling stories through video games is still in its adolescence. This funny video by Extra Credits and Daniel Floyd gives some good examples of how storytelling and writing, in particular, are faring in the world of video game creation.

Keep in mind this video was made 4 years ago, and 4 years can make a lot of difference. There are three main points that Floyd makes in his piece that I feel are changing by the minute:
1. Mainstream consumers are beginning to pay attention to good writing. Since 2008 a number of smash hit video games have come out with exceptional writing, the most notable of which are the two most recent installations of Naughty Dog’s Uncharted series.
2. Games are no longer only a consumer product. The implementation of games in education is picking up quickly as educators recognize the potential for games to teach. While there is a lot of buzz about games teaching Science, Technology, Engineering, and Math, teachers are also realizing the power of teaching narrative in games.
3. Writing is not always seen as the key element in game storytelling. As we are seeing in a lot of Indie Games, stories in games can be enthralling and rich with almost no writing at all. Check out the popular adventure games by Aminata Design for example.

While writing and storytelling in games may never be exactly the same to that in movies or books, games are certainly growing as a medium for narrative. Because we believe in the power of games to tell stories, and the power of game design to inspire youth to create narratives, we are featuring challenges like the Scholastic What’s Your Story? Contest. Can you tell a story through your game design? Give it a shot!

Healthivores!

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Posted Jun. 05, 2012

CategoryChallenges and Contests

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Often playing video games is associated with unhealthy behavior.  There is a strong stereotype of a gamer who stays in the basement, eating junk food and never leaving the house.

So it may come as a surprise to some when Green Ribbon Schools added a game design contest as part of their Healthivores program.  For this contest, Gamestar made some new sprites depicting both healthy foods and fast foods.  The kids who entered the Healthivores contest made use of these sprites in very interesting ways.

Their were over 400 entries to the competition.  The winning game described a war against the “fast foodies,” where the hero (you) learns that apples and other health foods give you nutrients and “special powers” to fight in the war, like running faster and jumping higher.

Check out the competition page and play the games of the winners!

National STEM Video Game Challenge: Celebrating Success

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Posted May. 23, 2012

CategoryChallenges and Contests, Events, Games by Kids

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An adventure game where your character moves around by manipulating the attractive and repulsive forces of the atom. A 3D battle against pathogens inside the human body. An early learning game starring a shark that teaches first graders about inequalities. They could be the latest releases from a premiere educational game studio, but these and 14 other incredible games were all made by students between the ages of 10 and 18: the winners of the 2012 National STEM Video Game Challenge Youth Prize.

On Monday, May 21, I had the pleasure of participating in the Challenge’s Celebration of Success where 28 youth game designers from around the country — out of a field of over 3,700 entries — were honored for their original game designs at an event held at the Smithsonian American Art Museum in Washington, DC presented by Challenge Sponsor Microsoft.

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The youth winners began their visit with a VIP tour of the Smithsonian’s Art of Video Games exhibit where they got to see and play some of the most significant titles in the history of gaming. Then it was off to the auditorium where representatives from the game industry, government and the educational community — along with family and friends — recognized the designers for a job well done.

Challenge judge and game designer Sean Vesce of 20after1, who’s work includes titles like the Tomb Raider and Mech Warrior franchises, praised the designers’ work and talked about his own experience as a young game maker inspired by some of the great early Activision titles. Alex Games, Education Design Director at Microsoft also addressed the youth, telling them “You did something awesome! Making games, like anything good in life, takes a lot of hard work, a lot of perseverance and a lot of not giving up.” Dr. Games was followed by video congratulations to the winners from celebrity Challenge judge (and self-professed nerd) Zachary Levi of NBC’s Chuck.

Joining the sponsors and game industry professionals in praising the young designers were Representatives Debbie Wasserman-Shultz and Jim McGovern as well as Cristin Dorgelo, Assistant Director for Grand Challenges at the White House Office of Science and Technology Policy. Following the ceremony, several of the winners of had the opportunity to demo their games for the guests in attendance.

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You can meet the 2012 Youth Prize winners and see some of the amazing things they’re doing in this video. You can also check out the complete winners list here with footage of each of the winning games and even links to play a few online.

For Kids By Kids

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Posted Apr. 27, 2012

CategoryChallenges and Contests, Games by Kids

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What’s better than kids making video games? Kids making opportunities for other kids to make video games!

You may have read earlier that this year we’ve partnered with Global Kids’ Online Leadership Program. The students at OLP are creating two challenges in Gamestar Mechanic as part of our series of Impact Challenges sponsored by the AMD Foundation.   Well, the first challenge, about ending war, has been up and running since March, and closed with more than 700 entries!  Recently, Global Kids spoke about their challenges at the 2012 Annual Youth Conference.  Below is a video of some OLP kids explaining their projects:

We are so proud to be part of this project. Youth creating contests for other youth in the game design for impact space is the kind of activity that will spur youth participation, leadership, and creativity. Not to mention, bring us a step closer to making the world a better place.

We’ll continue to work with Global Kids on releasing their second challenge in Gamestar, and judging both of the contests.

Games in the Classroom: Education Challenge Grant

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Posted Mar. 07, 2012

CategoryChallenges and Contests, Gaming Community

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Minecraft teacher and his students atop a structure they built

Here’s a quick post about a super grant from Entertainment Software Association (ESA) for teachers to submit lesson plans, submissions and other proposals that incorporate existing video games into school curricula.  So this is not a challenge to make your own game (for that, see the STEM Challenge), but a challenge to create an innovative plan to use existing games in the classroom.

There are a ton of games out there that were created for entertainment purposes but have been used in the classroom.  One classic example is Portal, a physics shooter from Valve that’s been used in high schools and college physics classes.  Another example is the game Civilization III, which has changed the minds of high school students from thinking that social studies is the “most boring subject” to the most interesting.

Tons of other games can be used in the classroom (check out stories on Little Big Planet 2, Minecraft, or World of Warcraft).  And, of course, this competition also encourages lesson plans on existing educational games like Gamestar Mechanic!

Check out information and contest rules here.  You could win big money and even bigger recognition as an innovative and creative educator.

 

 

 

Be a Healthivore: Make Healthy Living Games

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Posted Feb. 10, 2012

CategoryChallenges and Contests

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Healthivores

Games sometimes get a bad rap because of the stereotypical hard core gamer locked away in his basement for hours on end, never seeing the light of day. Our friends at Green Ribbon Schools have been using Gamestar for a while now and recently launched their own game design contest that turns this image on its ear by using game design to promote healthy living.

Green Ribbon Schools is an award program that recognizes schools participating in activities that promote and encourage a healthy and environmentally friendly learning environment. Their Healthivores Game Design Contest encourages students to design games that teach a healthy lesson. The contest website features an amazing range of resources ranging from videos to lesson plans to educational materials to help students and teachers get started in making their entries, even for folks who have never made a game or taught game design before. Students have the opportunity to win notebook computers for themselves, their teachers and their school for designing the best games.

The contest is open now through May 1, 2012. You can find out more at the contest website.

As followers of this blog know, we’ve found game design competitions to be a really effective way to engage and motivate students around the game design process, as well as to connect kids’ interest in game design with learning in other subject areas. It’s pretty neat to see others embracing this philosophy and putting together interesting and educational game design contests of their own.

Youth Game Designers at the White House Science Fair

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Posted Feb. 08, 2012

CategoryChallenges and Contests, Events, Games by Kids

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I think it was when we walked past the battery of TV cameras and photographers in the East Room that it hit me: these kids are being recognized at the White House… by the President… for designing video games!

As the leader of the Gamestar Mechanic team here at E-Line Media and coordinator of the National STEM Video Game Challenge Youth Prize, I had the pleasure of accompanying two of our 2010 winners as they participated in the White House Science Fair on February 7th.

Tuesday’s event was the second Science Fair to take place at the White House during President Obama’s administration and represents his commitment to recognizing outstanding student achievement. As the President put it in his remarks to the students

Now, it is fitting that this year’s fair is happening just two days after the Super Bowl… I’m looking forward to having the Giants here at the White House so we can celebrate their achievements.  But what I’ve also said — I’ve said this many times — is if we are recognizing athletic achievement, then we should also be recognizing academic achievement and science achievement.  If we invite the team that wins the Super Bowl to the White House, then we need to invite some science fair winners to the White House as well.

Over 100 youth from a variety of STEM-oriented competitions attended the event, and let me tell you: these are some impressive kids. From students designing improved football helmets to help prevent traumatic brain injuries to the youngster who invented a waste-free sugar packet that dissolves in water, the ingenuity displayed by these talented young people was something amazing.

Representing the STEM Challenge were Shireen Zaineb, now in 8th Grade, from Milwaukee, WI. Shireen designed her winning game using Gamestar Mechanic as part of her work in technology class at the Milwaukee Montessori School with teacher Sherri Dodd — one of our first Gamestar Mechanic educators!

Joining Shireen was Jasper Hugunin, also in 8th Grade, from Islander Middle School in Mercer Island, WA. Jasper coded his own game from scratch using Javascript. Jasper’s game is designed to teach the player introductory computer science concepts like writing code, logical reasoning and debugging as they lead a robot through a series of mazes.

Along with a select group of students attending the event, Jasper had the opportunity to exhibit his game for the other kids and dignitaries present. Hearing Jasper describe the thought process that went into designing his game — to the likes of astronauts, Senior Department of Education officials and even Bill Nye the Science Guy — really reinforced for me all of the reasons that we think game design is such a great activity for young people.

When we launched the STEM Challenge in 2010, we knew that designing a digital game has tremendous learning benefits. Two years later, through the support of our sponsors and outreach partners, it’s truly incredible for me to see the competition grow and the work of our students be recognized at the highest levels.

I managed to snag a few photos of the event, which you can see in this slide show. You can also see the full video of President Obama’s remarks here.

The 2012 edition of the STEM Challenge the Challenge is accepting entries from middle, high school and collegestudents, as well as educators, through March 12, 2012 at stemchallenge.org.

Congratulations to Shireen, Jasper and all the amazing kids who participated in the White House Science Fair!