Gamestar Mechanic Teacher Blog

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Guest Post – Kerri on the STEM Challenge

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Posted Mar. 25, 2013

CategoryChallenges and Contests, Events, Guest Post

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Hey guys!

We’ve been doing a ton of traveling and game design workshops around the country to gear up for the National STEM Video Game Challenge.  Our guest blogger today, Kerri Schlottman, is E-Line Media’s VP of Business and Partnership Development and has been coordinating the efforts on making these workshops a success (and they have been).  Here’s Kerri to tell you more:

E-Line's Biz and Partnership Development Superstar

As you know, E-Line Media is a founding partner and co-presenter of the National STEM Video Game Challenge. This exciting Challenge encourages middle and high school youth to design their own games as a form of 21st century skill development and STEM learning – plus, making games is creative, fun and exciting, so what better way to encourage youth than by tapping into their natural passion for games! This year, the STEM Challenge received funding from the Hive NYC Learning Network and from the Institute of Museum and Library Services to hit the road and teach kids across the country how to design their own games.

We had no small feat – 30 workshops in just two months! We’re still in the swing of things and are working with an incredible group of museum and library educators across the country. Some of our partners for this amazing road trip include: American Museum of Natural History in NYC; Brooklyn Public Library; Orlando Public Library; Parmly Billings Library in Billings, MT (where over 50 kids showed up!); Hawkins County Library in Rogersville, TN; Museum of History & Industry in Seattle, WA; Sahara West Library in Las Vegas; Cranston Public Library in Cranston, RI; Arizona Science Center in Phoenix; Madison Children’s Museum in Madison, WI; and Iridescent Science Studio in the Bronx – to name a few.

Each workshop introduces youth to core game mechanics, how to build balanced game systems, and the iterative design process. Participants have a chance to make non-digital games in small groups and to also get started building games with Gamestar Mechanic. Plus, plenty of play testing and feedback!

All of these fun workshops have been an effort to spread the word about the STEM Challenge and to expose youth to the huge educational benefits of game design. To learn more, visit the STEM Challenge site! Original games can be submitted through April 24.

Games as Art

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Posted Mar. 14, 2013

CategoryEvents, Gaming Community, Gaming Education

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Last weekend I was in Fort Worth, Texas for NAEA, an awesome conference full of enthusiastic art educators.  I lead a workshop on game design specifically for the art classroom.  While many of the activities we usually incorporate into game design workshops (learning about the elements of game design, and building our own games) stayed the same, this workshop focused on what do games mean in an art context.  Are games really art?

We talked about Roger Ebert’s now infamous statement that “video games can never be art,” and Kellee Santiago’s TED talk rebuttal.  We looked at instances where game designers use very traditional fine arts to create their games, and at museum exhibits at the MoMA and Smithsonian on video games and the fine art found inside them.  Throughout these discussions it became increasingly clear that these art teachers want to embrace new forms of art and new media.  They want to connect with the art that their students enjoy.  They see so many artistic pathways for their students in games, including fine art, graphic design, and animation, but also game design itself.  These teachers talked about how creating an experience that draws an emotional response is art.  They said, “We accept film. We accept performance art.  Of course we accept games!”

It was refreshing and exciting to work with a group of educators who are so willing to be flexible and tie their artistic curriculum to what policy is focusing on (STEM learning) and what kids really enjoy.

Also, one group of art teachers created a sim out of Post-it notes and paperclips called Art School where players had to make art and critique each other’s work in order to “graduate” and win the game.  Art School was super fun, and surprisingly challenging!

Games for Change Workshop

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Posted Dec. 11, 2012

CategoryEvents, Gaming Community

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Recently Games for Change posted the video of the workshop that Brian Alspach and I gave at the 9th Annual Games for Change Festival. This workshop was particularly fun because we were in a space where the audience was full of gamers and teachers who had tons of questions and insight on teaching game design to kids.

In this video you’ll see our presentation on what makes up a game, what makes good game design, and how to design with Gamestar Mechanic. Also, make sure to check this out if you are an ultimate frisbee or competitive rock-paper-scissors fan!

National STEM Video Game Challenge: Celebrating Success

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Posted May. 23, 2012

CategoryChallenges and Contests, Events, Games by Kids

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An adventure game where your character moves around by manipulating the attractive and repulsive forces of the atom. A 3D battle against pathogens inside the human body. An early learning game starring a shark that teaches first graders about inequalities. They could be the latest releases from a premiere educational game studio, but these and 14 other incredible games were all made by students between the ages of 10 and 18: the winners of the 2012 National STEM Video Game Challenge Youth Prize.

On Monday, May 21, I had the pleasure of participating in the Challenge’s Celebration of Success where 28 youth game designers from around the country — out of a field of over 3,700 entries — were honored for their original game designs at an event held at the Smithsonian American Art Museum in Washington, DC presented by Challenge Sponsor Microsoft.

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The youth winners began their visit with a VIP tour of the Smithsonian’s Art of Video Games exhibit where they got to see and play some of the most significant titles in the history of gaming. Then it was off to the auditorium where representatives from the game industry, government and the educational community — along with family and friends — recognized the designers for a job well done.

Challenge judge and game designer Sean Vesce of 20after1, who’s work includes titles like the Tomb Raider and Mech Warrior franchises, praised the designers’ work and talked about his own experience as a young game maker inspired by some of the great early Activision titles. Alex Games, Education Design Director at Microsoft also addressed the youth, telling them “You did something awesome! Making games, like anything good in life, takes a lot of hard work, a lot of perseverance and a lot of not giving up.” Dr. Games was followed by video congratulations to the winners from celebrity Challenge judge (and self-professed nerd) Zachary Levi of NBC’s Chuck.

Joining the sponsors and game industry professionals in praising the young designers were Representatives Debbie Wasserman-Shultz and Jim McGovern as well as Cristin Dorgelo, Assistant Director for Grand Challenges at the White House Office of Science and Technology Policy. Following the ceremony, several of the winners of had the opportunity to demo their games for the guests in attendance.

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You can meet the 2012 Youth Prize winners and see some of the amazing things they’re doing in this video. You can also check out the complete winners list here with footage of each of the winning games and even links to play a few online.

Gamestar at SXSW

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Posted Feb. 24, 2012

CategoryEvents

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SXSW Logo

Attention Texans and festival goers: SXSW is just a few short weeks away. The Gamestar team will be out in force at a couple of events around youth game design.

To start things off on Monday, March 5th, Katya and I will be hosting an introductory game design workshop for teachers featuring Gamestar Mechanic. The workshop is part of AMD’s Game On pre-conference event hosted by SXSWedu. The day will include a bunch of exciting events, including several other workshops featuring other great youth game making tools and programs. For more information and to register, check out this link.

After SXSWedu, I’ll be sticking around for SXSWInteractive to host E-Line Media’s interactive youth game making booth at Screenburn. The Screenburn Arcade features great content from the commercial games industry, but this year we’re letting kids create games at the festival, too. Our booth will feature walk-up workshops in game design for kids as well as showcases and live demos by Austin-area youth game designers. Screenburn is open from March 9-11 at the Palmer Events Center in Austin and, best of all, admission is free. For more information, check out our event page or this article from the Austinist.

Hope to see you there!

Youth Game Designers at the White House Science Fair

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Posted Feb. 08, 2012

CategoryChallenges and Contests, Events, Games by Kids

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I think it was when we walked past the battery of TV cameras and photographers in the East Room that it hit me: these kids are being recognized at the White House… by the President… for designing video games!

As the leader of the Gamestar Mechanic team here at E-Line Media and coordinator of the National STEM Video Game Challenge Youth Prize, I had the pleasure of accompanying two of our 2010 winners as they participated in the White House Science Fair on February 7th.

Tuesday’s event was the second Science Fair to take place at the White House during President Obama’s administration and represents his commitment to recognizing outstanding student achievement. As the President put it in his remarks to the students

Now, it is fitting that this year’s fair is happening just two days after the Super Bowl… I’m looking forward to having the Giants here at the White House so we can celebrate their achievements.  But what I’ve also said — I’ve said this many times — is if we are recognizing athletic achievement, then we should also be recognizing academic achievement and science achievement.  If we invite the team that wins the Super Bowl to the White House, then we need to invite some science fair winners to the White House as well.

Over 100 youth from a variety of STEM-oriented competitions attended the event, and let me tell you: these are some impressive kids. From students designing improved football helmets to help prevent traumatic brain injuries to the youngster who invented a waste-free sugar packet that dissolves in water, the ingenuity displayed by these talented young people was something amazing.

Representing the STEM Challenge were Shireen Zaineb, now in 8th Grade, from Milwaukee, WI. Shireen designed her winning game using Gamestar Mechanic as part of her work in technology class at the Milwaukee Montessori School with teacher Sherri Dodd — one of our first Gamestar Mechanic educators!

Joining Shireen was Jasper Hugunin, also in 8th Grade, from Islander Middle School in Mercer Island, WA. Jasper coded his own game from scratch using Javascript. Jasper’s game is designed to teach the player introductory computer science concepts like writing code, logical reasoning and debugging as they lead a robot through a series of mazes.

Along with a select group of students attending the event, Jasper had the opportunity to exhibit his game for the other kids and dignitaries present. Hearing Jasper describe the thought process that went into designing his game — to the likes of astronauts, Senior Department of Education officials and even Bill Nye the Science Guy — really reinforced for me all of the reasons that we think game design is such a great activity for young people.

When we launched the STEM Challenge in 2010, we knew that designing a digital game has tremendous learning benefits. Two years later, through the support of our sponsors and outreach partners, it’s truly incredible for me to see the competition grow and the work of our students be recognized at the highest levels.

I managed to snag a few photos of the event, which you can see in this slide show. You can also see the full video of President Obama’s remarks here.

The 2012 edition of the STEM Challenge the Challenge is accepting entries from middle, high school and collegestudents, as well as educators, through March 12, 2012 at stemchallenge.org.

Congratulations to Shireen, Jasper and all the amazing kids who participated in the White House Science Fair!

Digital Learning Day

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Posted Jan. 31, 2012

CategoryEvents

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It’s almost February, the month of love and chocolate and Digital Learning Day.  On February 1st, 2012, thousands of teachers and millions of students will pledge to use technology in new, innovative ways in their classrooms.

The National Writing Project suggests three ideas for Digital Learning Day:

Start a Conversation: Discuss technology in learning, including tweeting with the tag #DLDay

Try One New Thing: Explore tech resources, start a new digital class project

Showcase Success:
Have students present what they’ve created with technology

With Gamestar Mechanic, you can encourage students to make games in honor of Digital Learning Day, have them review each other’s games as part of the conversation, and present their work as artifacts of digital learning.

If you’re already using Gamestar in your class, try to use it in a new way on February 1st.  Have you tried modeling stories in games?  How about designing a game that that makes a social impact statement?  There are a ton of ideas about how to use Gamestar with traditional school subjects in the Learning Guide.  And, if you’re a premium teacher, try assigning a Gamestar Class Project to your students (look in your Workshop under Classes).

Happy Digital Learning Day! Hope it’s an innovative and inspiring one!

“Are You Game?” Recap

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Posted Nov. 17, 2011

CategoryEvents

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On Saturday, Gamestar Mechanic and BrainPOP partnered to have an awesome event in BrainPOP’s very own beautiful office. This event was a kick off for the National STEM Video Game Challenge which opened yesterday. I cannot stop thinking about how inspiring and energetic this event was!

A wide variety of teachers showed up to learn about how to use game design in their classrooms.  These teachers were public, private, charter, and homeschooling.  They were at elementary, middle, and high school levels.  They worked with mainstream students, ESL students, and special needs students.  Some were gamers, but mostly they were new to gaming and game design, and couldn’t wait to get started with it!

We kicked off the day with a fantastic keynote by Michael Angst, CEO and founder of E-line Media.  Following the keynote were a series of workshops where teachers made physical games, digital games, played games, reviewed games, and learned about games and STEM learning.   To see pictures of the event, go here. (That link also includes handouts to help teachers prepare their students for the STEM video game challenge).

I left the event with a deep understanding that teachers from all walks of life (gamer or not) value the importance of connecting with and teaching students on an innovative and digital level.  Thank you to all teachers who came, to BrainPOP for being fantastic partners, and to the Gamestar team for making such an inspiring platform!

We’ll definitely be doing an event like this again.  See you there next time!

Are You Game? Game Design Workshop – November 12th

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Posted Oct. 26, 2011

CategoryEvents

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GAMEUPWe’ve partnered up with BrainPOP to do a kick-off event for the National STEM Video Game Challenge.  I’m pretty psyched about this event, and excited to work with teachers on how to use Gamestar Mechanic to model STEM subjects.  Check out the flyer below and, if you’re in the NYC area, please come through!! (Also, it’s FREE!)

Attention New York City area educators! Are you ‘game’ for a free one day game design workshop with BrainPOP and Gamestar Mechanic? Then read on…

From the National STEM Video Game Challenge to ed tech conferences around the country, you’ve heard the buzz about student-made games. But how do you get started making that a reality in your classroom? On Saturday, November 12, join leading game designers, STEM content experts, and fellow educators for a day of professional development dedicated exclusively to this rapidly growing field of game design. Keynote speaker Michael Angst, Founder and CEO of educational game publisher E-Line Media, kicks things off with a talk that illuminates the key elements of game design. Then, head to hands-on workshops in which you’ll use curricular content from BrainPOP and the easy-to-use game design tool Gamestar Mechanic to develop your very own game. You’ll leave armed with great ideas and ready to tackle that National STEM Video Game Challenge with your students. Breakfast, lunch, and other goodies will be provided.

When: Saturday, November 12 (National Gaming Day!)
9:30am – 4:00pm

Where: BrainPOP HQ

Register Here!