One of the best things about working on a game for kids, is finding out how kids play the game. We talked with mustelidae, a Gamestar player who has been a strong part of our community for years. She’s a high school student and an aspiring game designer.
How did you get into Gamestar?
It began one night when I was nine years old. I remember that night clearly – my dad was driving me somewhere and it was raining hard. I don’t know what put the idea into my head, but as we were driving I decided that I wanted to make a video game.
After that night, I embarked on an endless quest to find the means to make my dream come true. It wasn’t until several years later that I discovered Gamestar Mechanic through the STEM challenge. There’s something special about Gamestar Mechanic that I’ve always loved. Even though there are more powerful tools out there, the way that Gamestar Mechanic allows me to create in a very concrete, intuitive way is something that I haven’t found anywhere else.
What do you like about being part of the community?
I really like being able to have other users review my games. It’s always interesting to see the opinions of people who don’t know me personally. I’ve found that their opinions are usually very honest and unbiased. These reviews have definitely helped me improve my game-design skills.
I also like seeing others’ games. I often get inspired after playing games by other users. Playing games can also broaden my perspective on what’s possible. Sometimes I get stuck within the confines of my usual game design patterns, but playing other users’ games can help me formulate new ideas.
Has Gamestar influenced any of your goals?
Gamestar Mechanic has definitely encouraged me to become a game designer. It was always a dream of mine, but it wasn’t until I found Gamestar Mechanic that I was able to actually try my hand at it. I found that I enjoyed it as much as I thought I would. Being able to participate in contests through Gamestar Mechanic has been great and has probably influenced my goals as well.
What would you change about Gamestar?
There’s not a lot about Gamestar Mechanic that I would change. It’s a really great tool as is.
However, I would love to have the ability to duplicate levels. My sister and I have both spent hours trying to create exact duplicates of environments that we wanted to use for several levels.
I would also love to see some more features for creating quest or adventure games. Gamestar Mechanic has pretty much all of the action features that you could wish for, but it would be cool to see some more adventure features. Some of Gamestar’s newer sprites, such as the checkpoint and the backpack, work well for adventure games. I would love to see Gamestar Mechanic release more sprites and features along these lines. It would also be really cool if there was a feature that allowed users to incorporate some simple logic into their games. This would open up all sorts of possibilities for more complex games and stories.
Thanks so much, mustelidae, for sharing your feedback and experience!