We’re excited to announce that E-Line Media has six sessions up for consideration for SXSWedu 2014! SXSWedu is an influential event for educators and technologists to have meaningful conversations and collaborations around teaching and learning. It’s super important for educators to have a presence at the conference and a hand in choosing what panels get selected. Visit the Panel Picker to vote for E-Line’s sessions:
- Minecraft Your Classroom – Join us in this hands-on workshop and rotate through game-based activities designed to help you learn how to get started with Minecraft and how to use this game to deeply engage students in core subject areas.
- The Competitive Advantage of Teacher Leadership – We’ll discuss how companies can create conditions for teacher leadership and how educators can partner with companies to get the greatest dividends for their students, their careers and their profession.
- Game Based Cultural Storytelling – Gloria O’Neill, CEO of Upper One Games, the first indigenous-owned game company and Alan Gershenfeld, President of E-Line Media, will describe the inclusive development process, challenges and opportunities for taking cultural storytelling into the modern era through a unique commercial video game they are developing.
- Game Based Civic Engagement & Global Youth – Join this panel of experts from USAID, NetHope and E-Line Media for a discussion of “Our City”, a Facebook game, piloted in Jordan, and designed to foster civic learning and real-world engagement.
- Scaling Up Classroom Grown Games – This panel will bring together a group of teacher entrepreneurs and leading educational games publishers who teamed up to take games developed by and for a single classroom to students around the country. We will discuss the ups and downs, the benefits and challenges of forming an effective and equitable partnership between classroom teachers and edtech publishers.
- Bridging the Teacher-Entrepreneur Divide – In this problem solving session, we will bring up the issues that exist between teachers and technologists and facilitate participants in creating a resource that both groups can use to learn more about each other and better communicate and collaborate.
Also, Gamestar’s general manager has teamed up with BrainPOP, Filament Games, and Learning Games Lab to present this boldly named panel: Designing Learning Games That Don’t Suck. And E-Line’s president Alan Gershenfeld along with Pearson will present on teaching and measuring higher order thinking in Mapping Games-Simulations to 21 Century Skills. So don’t forget to send a vote their way too!
Once you’re in the Panel Picker, create a username and password (it takes only a few seconds!) and click the “thumbs up” icon next to the sessions to cast your vote. You can vote until September 6. Thanks for participating and we’ll see you at SXSWedu!