“Greetings, valiant Mechanics! Are you ready to embark on a grand adventure? Then prepare yourselves for Game of Sprites!” (GSM News, Nov. 16, 2016)
The Holidays are upon us! The students are restless… It’s time for a new challenge! Starting November 18th, the awesome team at Gamestar Mechanic began releasing a series of brand-new Challenges for your students to play through. These challenges will not only allow your students to unlock new sprites and gear but also provide them with a great lead up to a new Contest that will task them with creating their own games using these newly-released sprites! This challenge is awesome for lessons in game design, plot, character development, user-centric design, and creative writing, among other things.
As mentioned in earlier posts, designing a balanced game, one with flow, involves system-based thinking, problem-solving, collaboration, art, storytelling, and digital media literacy. It involves “Systems-Thinking” and “User-Centered Design”. To develop even a simple game, a student must act as sociotechnical engineer, thinking about how people will interact with a system and how said systems shape both competitive and collaborative social interaction. This is the 21st Century Story-Teller’s Art. This is where Liberal Arts meet STEM. This is what STEAM is all about! This is why those of us who were children of the 90’s remember and even revisit a great old game, much as though it were a great piece of literature we had read in childhood. I’m not trying to blaspheme here. Please do not attack me for putting Cloud and Frodo in the same basket, but I would argue that they might just belong together.
I would be remiss if I did not mention that the team at Gamestar clearly had a lot of fun putting these challenges together. They are well-designed games in which students will have the opportunity to earn never-before-seen sprites that also contain a lot of humor. I may be getting my geek on a little too much, but I seriously had some “laugh-out-loud” moments as I played through the two challenges that have been released so far. I’m seriously stoked for Episode III to be released today!
As this is the Gamestar Mechanic Teacher Blog and I am a teacher, I think in lesson plans. So without further ado, here is a sample lesson plan for you! (I am so a poet and totally know it!)
Looking for something super fun to do with your students this month? Look no further. Our partner MinecraftEdu has teamed up with Toontastic on a contest for kids to show what they are learning by playing Minecraft starting October 7th. There’s even created a Common Core-aligned Mission Plan and a Launchpad Toytivity to help teachers and parents work with kids to create their contest entries teaching others their favorite Minecraft activities.
Here’s how you enter:
Create a Minecraft “How Toon” on Toontastic that teaches other kids your favorite Minecraft activity.
Submit your cartoon to the contest between October 7th and October 17th, 2013.
Share you How Toons with friends and family on Facebook and Twitter – each like, share, comment and tweet counts as a vote for your cartoon!
At the end of the contest, the cartoon with the most votes will win a “How Toons” Prize Package from Launchpad Toys and MinecraftEdu. For more information, check out the post over at Toontastic.
These days, the idea that games can tell effective stories is not exactly new. Now many teachers are using games with their students to deconstruct stories or game design to understand narrative development. But the art of telling stories through video games is still in its adolescence. This funny video by Extra Credits and Daniel Floyd gives some good examples of how storytelling and writing, in particular, are faring in the world of video game creation.
Keep in mind this video was made 4 years ago, and 4 years can make a lot of difference. There are three main points that Floyd makes in his piece that I feel are changing by the minute:
1. Mainstream consumers are beginning to pay attention to good writing. Since 2008 a number of smash hit video games have come out with exceptional writing, the most notable of which are the two most recent installations of Naughty Dog’s Uncharted series.
2. Games are no longer only a consumer product. The implementation of games in education is picking up quickly as educators recognize the potential for games to teach. While there is a lot of buzz about games teaching Science, Technology, Engineering, and Math, teachers are also realizing the power of teaching narrative in games.
3. Writing is not always seen as the key element in game storytelling. As we are seeing in a lot of Indie Games, stories in games can be enthralling and rich with almost no writing at all. Check out the popular adventure games by Aminata Design for example.
While writing and storytelling in games may never be exactly the same to that in movies or books, games are certainly growing as a medium for narrative. Because we believe in the power of games to tell stories, and the power of game design to inspire youth to create narratives, we are featuring challenges like the Scholastic What’s Your Story? Contest. Can you tell a story through your game design? Give it a shot!
Minecraft teacher and his students atop a structure they built
Here’s a quick post about a super grant from Entertainment Software Association (ESA) for teachers to submit lesson plans, submissions and other proposals that incorporate existing video games into school curricula. So this is not a challenge to make your own game (for that, see the STEM Challenge), but a challenge to create an innovative plan to use existing games in the classroom.