Gamestar Mechanic Teacher Blog

All posts tagged “gaming”

The Hungercraft Experience

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Posted Jul. 16, 2013

CategoryGaming Education

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In light of E-Line Media’s new partnership with MinecraftEDU we’ve been playing a lot of Minecraft in the office.  Last week E-Line’s entire development team in Seattle played Joel Levin’s (@MinecraftTeachr) mod called Hungercraft.  In Hungercraft, players explore the world of the Hunger Games in a setting 75 years before Katniss’ rise to fame.  Each person enters the Minecraft mod as either a member of the oppressive Capitol or a lowly coal miner of District 12.  The only place the two groups in the game can meet is the trading room, where they can choose to trade coal for food.  The Capitol needs coal to make food, and District 12 has no access to food, but plenty of coal. There are no right or wrong ways to solve the conflict in Hungercraft; teams can cooperate, orchestrate an uprising, battle, steal, etc.

We weren’t the only group to try out Hungercraft.  This article in the Huffington Post’s Blog describes the experience of Hungercraft with two groups of high schoolers at Brooklyn Public Library.  For these high schoolers, Hungercraft started out civil, with each side trading their goods.  But when an instigator from District 12 broke into the Capitol, conflict was unavoidable.  The teens wrote about the experience:

“We viewed this event as an opportunity to open our minds. Sure it was very fun and entertaining, but the teens from both groups also went away realizing the need for better communication and delegates, increasing the significance of the United Nations. These revelations all occurred within the walls of the Brooklyn Public Library. Who said video games aren’t educational?”

At E-Line, our teams spent their time finding loopholes and resources on their own sides before interacting at all. Once District 12 had scrounged up their own food without asking the Capitol, they prepared for attack.  It’s good to know resourcefulness and independence are prevalent qualities at E-Line!

Are You Game? Game Design Workshop – November 12th

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Posted Oct. 26, 2011

CategoryEvents

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GAMEUPWe’ve partnered up with BrainPOP to do a kick-off event for the National STEM Video Game Challenge.  I’m pretty psyched about this event, and excited to work with teachers on how to use Gamestar Mechanic to model STEM subjects.  Check out the flyer below and, if you’re in the NYC area, please come through!! (Also, it’s FREE!)

Attention New York City area educators! Are you ‘game’ for a free one day game design workshop with BrainPOP and Gamestar Mechanic? Then read on…

From the National STEM Video Game Challenge to ed tech conferences around the country, you’ve heard the buzz about student-made games. But how do you get started making that a reality in your classroom? On Saturday, November 12, join leading game designers, STEM content experts, and fellow educators for a day of professional development dedicated exclusively to this rapidly growing field of game design. Keynote speaker Michael Angst, Founder and CEO of educational game publisher E-Line Media, kicks things off with a talk that illuminates the key elements of game design. Then, head to hands-on workshops in which you’ll use curricular content from BrainPOP and the easy-to-use game design tool Gamestar Mechanic to develop your very own game. You’ll leave armed with great ideas and ready to tackle that National STEM Video Game Challenge with your students. Breakfast, lunch, and other goodies will be provided.

When: Saturday, November 12 (National Gaming Day!)
9:30am – 4:00pm

Where: BrainPOP HQ

Register Here!