Looking for something super fun to do with your students this month? Look no further. Our partner MinecraftEdu has teamed up with Toontastic on a contest for kids to show what they are learning by playing Minecraft starting October 7th. There’s even created a Common Core-aligned Mission Plan and a Launchpad Toytivity to help teachers and parents work with kids to create their contest entries teaching others their favorite Minecraft activities.
Here’s how you enter:
- Create a Minecraft “How Toon” on Toontastic that teaches other kids your favorite Minecraft activity.
- Submit your cartoon to the contest between October 7th and October 17th, 2013.
- Share you How Toons with friends and family on Facebook and Twitter – each like, share, comment and tweet counts as a vote for your cartoon!
At the end of the contest, the cartoon with the most votes will win a “How Toons” Prize Package from Launchpad Toys and MinecraftEdu. For more information, check out the post over at Toontastic.
In light of E-Line Media’s new partnership with MinecraftEDU we’ve been playing a lot of Minecraft in the office. Last week E-Line’s entire development team in Seattle played Joel Levin’s (@MinecraftTeachr) mod called Hungercraft. In Hungercraft, players explore the world of the Hunger Games in a setting 75 years before Katniss’ rise to fame. Each person enters the Minecraft mod as either a member of the oppressive Capitol or a lowly coal miner of District 12. The only place the two groups in the game can meet is the trading room, where they can choose to trade coal for food. The Capitol needs coal to make food, and District 12 has no access to food, but plenty of coal. There are no right or wrong ways to solve the conflict in Hungercraft; teams can cooperate, orchestrate an uprising, battle, steal, etc.
We weren’t the only group to try out Hungercraft. This article in the Huffington Post’s Blog describes the experience of Hungercraft with two groups of high schoolers at Brooklyn Public Library. For these high schoolers, Hungercraft started out civil, with each side trading their goods. But when an instigator from District 12 broke into the Capitol, conflict was unavoidable. The teens wrote about the experience:
“We viewed this event as an opportunity to open our minds. Sure it was very fun and entertaining, but the teens from both groups also went away realizing the need for better communication and delegates, increasing the significance of the United Nations. These revelations all occurred within the walls of the Brooklyn Public Library. Who said video games aren’t educational?”
At E-Line, our teams spent their time finding loopholes and resources on their own sides before interacting at all. Once District 12 had scrounged up their own food without asking the Capitol, they prepared for attack. It’s good to know resourcefulness and independence are prevalent qualities at E-Line!